Designing games
posted by: Ms. Martin
8 December 2010
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You will design and build a small game based on one of these two ideas. You will reflect on your warm-up sheet on how your version of the game addresses the factors that make games fun discussed as a class. Your game must have an easily discernible theme — have the kid grab all the water containers before he gets a kidney infection, help the driving student get through the neighborhood without totaling the car, etc.
Maze
Draw a maze as your stage background and have your sprite start in the upper left corner. Write a game that challenges the user to get through the maze without going out of the boundaries.
- Display an opening screen with the story and the objective
- Start with 5 lives
- Start with the timer at 0
- The sprite should be controlled by following the mouse pointer
- Every time the user goes out of bounds, lose a life
- When the timer is 15 (or another appropriate time for your maze), display a losing screen
- When the user reaches the end of the maze (by touching a sprite or color), display a winning screen
You may find the following bit of script useful for making the sprite follow the user’s mouse cursor:
Pacman
Create a game in which a sprite must “eat” (go over) as many other sprites as possible in a given amount of time. The player sprite should be controlled with the keyboard arrow keys and should get one point for each thing “eaten”.
- Display an opening screen with the story and the objective
- Start with 0 points
- Start with the timer at 0
- The sprite should be controlled by following the mouse pointer
- Don’t let the sprite go through walls
- When the timer is 15 (or another appropriate time for your maze), display a losing screen
- When the user has captured all items, display a winning screen







