Scheme recap

posted by: Ms. Martin 2 November 2010 No Comment

You all had some really great pros and cons to highlight both about functional programming and about using a framework (in this case, world).  Keep this in mind as we move forward!

Functional Programming/Scheme

Awesomeness Frustrations
Encourages good habits

Simple functions grouped together for more complex functionality

Deep familiarity with recursion

Higher-order functions are amazing!

Purity – syntax is predictable

Check-expects!  Helps do test-first development

Error messages that (usually) make sense  and highlight the line

Interpreted for quicker running

Runtime speed

Editor has good highlighting

Error messages that aren’t good are REALLY bad

No state!!!

So many parens!

Very dense – high signal to noise ratio

Reading inside-out takes getting used to

Only doing one thing at a time

Interpreter sometimes freezes (reading files on flash drive)

Infinite recursion just locks everything up!

Far from how a computer works (lots of abstraction)

World (someone else’s code)

Awesomeness Frustrations
Big-bang does a lot behind the scenes!

Build a game without OOP in a single file

Concise notation for events

Easier to start than pyGame

Pasting images straight into the program – didn’t have to save it as some random file

Highlighted frustration of not being able to change a field

Hard to figure how to compose game loop functions

How does it work?!  Arggg!!

Is the problem coming from my code or the framework?

Documentation out of sync with API

Not Cartesian system

The program file is huge since it includes resources

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