Scratch broadcasts
Broadcast statements are very important for synchronizing behavior between the different elements in a Scratch program. We can then do things like have a button that when clicked affects more than one sprite.
Today you will work with a tacky example I created to learn from how I used broadcast statements. You’ll see different uses of it: buttons and startup screens.
Download the broadcast example and SAVE IT IN YOUR FOLDER.
You will make the following additions to the program:
- Add at least one sprite which also reacts to the purple-ify and spin buttons
- Add at least one button that changes the sprites in a certain way. For example, you could add a ‘grow’ button that makes everything bigger. You could also add a pixelate button which makes the screen look like:
- Add a ‘clear all’ button that reverts everything to its original state.




